System Performance Cont'd

Now that we've discussed how the HTC 10 performs in general purpose task we can turn our attention to tests that attempt to better test how a device performs in 3D gaming and other tasks that more strongly emphasize GPU and 3D API performance.

GFXBench Car Chase ES 3.1 / Metal (On Screen)

GFXBench Manhattan ES 3.1 / Metal (On Screen)

GFXBench Manhattan ES 3.0 (On Screen)

GFXBench Manhattan ES 3.0 (On Screen)

GFXBench T-Rex HD (Onscreen)

In the on-screen tests we can see the impact that the extra resolution has on GPU performance. Despite Adreno 530 providing a significant performance uplift the HTC 10 can actually give less GPU performance at native resolution depending upon the workload. Car Chase is fairly tesselation-intensive and uses ES 3.1, while ES 2 and ES 3 tests like Manhattan and T-Rex see parity between the two.

GFXBench Car Chase ES 3.1 / Metal (Off Screen 1080p)

GFXBench Manhattan ES 3.1 / Metal (Off Screen 1080p)

GFXBench Manhattan ES 3.0 (Off Screen 1080p)

GFXBench T-Rex HD (Offscreen)

In 1080p off-screen rendering we see performance similar to applications that would render at non-native resolutions. Here the HTC 10 significantly outperforms the One M9 across the board and is in line with other Snapdragon 820 devices which is probably not a surprise.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Offscreen Test

Basemark ES 3.1 / Metal Onscreen Test

Performance here shows an uplift over the One M9, but this is primarily because the scores are based upon the off-screen results where resolution is equalized.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

As 3DMark relies on off-screen rendering again we can see the benefit of Adreno 530 over Adreno 430 but this can only be achieved if you use the game optimization settings in the Boost+ application. Overall this isn't particularly notable outside of simple verification that nothing is seriously wrong with the software and hardware on the HTC 10.

NAND Performance

Storage performance, while decidedly difficult to test well in the mobile space and generally not all that well covered remains a fairly critical component of overall system performance. It’s definitely possible to hide memory performance issues with caching, but if you’ve ever taken a course on these things you can see that there is an upper bound to performance when it comes to caching. As a result, being able to improve performance at each step of the memory mountain is critical to having low latency and high throughput for data in the system. In order to test storage performance on mobile devices, we continue to rely on AndroBench 4 for Android devices. In order to properly test storage performance in a somewhat realistic manner we elect to test with only one I/O thread and a 100 MB test set with 4KB and 256KB block sizes for random and sequential rather than the strange settings of 8 threads and a 32MB sequential test which seems to be geared towards generating the largest numbers humanly possible rather than any meaningful throughput figure.

In the case of the HTC 10 it’s probably not a surprise at this point but it uses iNAND 7232 from SanDisk, seemingly as a single source supplier. This uses the SLC/TLC hybrid configuration seen in devices like the LG V10, iPhone 6, 6s, and 7 as well. The SLC storage is on the order of a few hundred megabytes, so sequential writes that exceed this size will see a drop-off in performance.

Androbench 4.0 - Sequential Read

AndroBench 4.0 - Sequential Write

AndroBench 4.0 - Random Read

AndroBench 4.0 - Random Write

These results are probably not a surprise if you’ve been following our recent coverage but it’s still worth noting how the use of eMMC 5.1 is not guaranteed to be a huge impediment, although I would say this is probably the last generation where it’s acceptable to ship eMMC in a flagship device as the eMMC spec doesn’t seem to be progressing much further and UFS/NVMe solutions really seem to be the way forward as far as the industry is concerned. The HTC 10 is not really that far off from the UFS solutions we’ve seen in phones like the Galaxy S7 and from the Discomark results you can see that the eMMC 5.1 solution used here isn’t really causing a huge difference in performance, but I suspect anything that can actually take advantage of UFS’ more sophisticated controller will really start to highlight the weakness of eMMC and SDIO. At this point the industry already has UFS as a fairly widespread standard so HTC could take this route for a future flagship or NVMe storage depending upon their logistics. It's really important to emphasize here how UFS and NVMe are not necessarily better one way or another, as these things only matter when the storage or storage controller isn't the bottleneck.

System Performance Battery Life and Charge Time
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  • zeeBomb - Monday, September 19, 2016 - link

    The days when the M7 got that gold plaque from Anandtech...will we be seeing that type of success here for HTC again?
  • Zoomer - Monday, September 19, 2016 - link

    Good point. What about the silver and bronze plaques?
  • Meteor2 - Monday, September 19, 2016 - link

    Josh, you ask what makes a good display -- I'd say brightness of at least 400 nits (500 to be great), at least sRGB coverage, accurate white and low delta E -- I.e., accuracy. The one thing you don't test which makes a big difference is reflectance. That's the critical factor when using a screen in sunlight.
  • fanofanand - Monday, September 19, 2016 - link

    This seems like an excellent phone, for $400. The days of $700 flagships are nearly over. When the difference between the high-end and mid-range are a few percent, I do not see why consumers should pay nearly double.
  • Death666Angel - Monday, September 19, 2016 - link

    As long as a lot of people get their phones through contracts that hide the true cost over a 2 year monthly payment, it won't.
  • fanofanand - Tuesday, September 20, 2016 - link

    Those days seem to be coming to an end as well. T-Mobile has been incredibly disruptive in the mobile carrier space. I hope the trend continues which theoretically should bring phone prices down to earth. I know they house a ton of technology in a tiny package, but it's a little bit crazy that a phone costs more than a semi-decent laptop which has dramatically more functionality. Of course there is the portability aspect I'm not delusional, smaller everything costs more to package but there is little sense of value in today's flagships.
  • Impulses - Thursday, September 22, 2016 - link

    People in the U.S. still rely on payment plans a lot, which goes a long way towards hiding the total cost and keeping them buying phones from carriers.
  • Vagabondjonez - Monday, September 19, 2016 - link

    Oh man am I dreaming?
  • Aenean144 - Monday, September 19, 2016 - link

    Really liked the measurement of WiFi performance. Nice Job!

    It probably doesn't matter much, as most consumers would be gated by their broadband bit rates which are typically much less than 100 mbit/s, but it was lovely to see. Those high bit rates are really nice for video transfers from the computer though.

    I would recommend using fixed x and y axis ranges for the plots. If the point of the plots are for comparison, and basically that's the purpose of a plots, you should either co-plot the data from the devices are minimally have fixed axis ranges.

    I wonder if the differences are really about design decisions. So, Apple optimized for high bandwidth, and it resulted in a quicker fall off at lower signal levels? And vice versa for the HTC 10 and Samsung device?
  • JeffFlanagan - Monday, September 19, 2016 - link

    I used to be an HTC fan long ago, but the quality of their phones had been in decline for a long time. Add to that my experience with their non-existent customer support on the Vive, and they've become a company that I avoid wherever possible.

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