System Performance Cont'd

Now that we've discussed how the HTC 10 performs in general purpose task we can turn our attention to tests that attempt to better test how a device performs in 3D gaming and other tasks that more strongly emphasize GPU and 3D API performance.

GFXBench Car Chase ES 3.1 / Metal (On Screen)

GFXBench Manhattan ES 3.1 / Metal (On Screen)

GFXBench Manhattan ES 3.0 (On Screen)

GFXBench Manhattan ES 3.0 (On Screen)

GFXBench T-Rex HD (Onscreen)

In the on-screen tests we can see the impact that the extra resolution has on GPU performance. Despite Adreno 530 providing a significant performance uplift the HTC 10 can actually give less GPU performance at native resolution depending upon the workload. Car Chase is fairly tesselation-intensive and uses ES 3.1, while ES 2 and ES 3 tests like Manhattan and T-Rex see parity between the two.

GFXBench Car Chase ES 3.1 / Metal (Off Screen 1080p)

GFXBench Manhattan ES 3.1 / Metal (Off Screen 1080p)

GFXBench Manhattan ES 3.0 (Off Screen 1080p)

GFXBench T-Rex HD (Offscreen)

In 1080p off-screen rendering we see performance similar to applications that would render at non-native resolutions. Here the HTC 10 significantly outperforms the One M9 across the board and is in line with other Snapdragon 820 devices which is probably not a surprise.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Offscreen Test

Basemark ES 3.1 / Metal Onscreen Test

Performance here shows an uplift over the One M9, but this is primarily because the scores are based upon the off-screen results where resolution is equalized.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

As 3DMark relies on off-screen rendering again we can see the benefit of Adreno 530 over Adreno 430 but this can only be achieved if you use the game optimization settings in the Boost+ application. Overall this isn't particularly notable outside of simple verification that nothing is seriously wrong with the software and hardware on the HTC 10.

NAND Performance

Storage performance, while decidedly difficult to test well in the mobile space and generally not all that well covered remains a fairly critical component of overall system performance. It’s definitely possible to hide memory performance issues with caching, but if you’ve ever taken a course on these things you can see that there is an upper bound to performance when it comes to caching. As a result, being able to improve performance at each step of the memory mountain is critical to having low latency and high throughput for data in the system. In order to test storage performance on mobile devices, we continue to rely on AndroBench 4 for Android devices. In order to properly test storage performance in a somewhat realistic manner we elect to test with only one I/O thread and a 100 MB test set with 4KB and 256KB block sizes for random and sequential rather than the strange settings of 8 threads and a 32MB sequential test which seems to be geared towards generating the largest numbers humanly possible rather than any meaningful throughput figure.

In the case of the HTC 10 it’s probably not a surprise at this point but it uses iNAND 7232 from SanDisk, seemingly as a single source supplier. This uses the SLC/TLC hybrid configuration seen in devices like the LG V10, iPhone 6, 6s, and 7 as well. The SLC storage is on the order of a few hundred megabytes, so sequential writes that exceed this size will see a drop-off in performance.

Androbench 4.0 - Sequential Read

AndroBench 4.0 - Sequential Write

AndroBench 4.0 - Random Read

AndroBench 4.0 - Random Write

These results are probably not a surprise if you’ve been following our recent coverage but it’s still worth noting how the use of eMMC 5.1 is not guaranteed to be a huge impediment, although I would say this is probably the last generation where it’s acceptable to ship eMMC in a flagship device as the eMMC spec doesn’t seem to be progressing much further and UFS/NVMe solutions really seem to be the way forward as far as the industry is concerned. The HTC 10 is not really that far off from the UFS solutions we’ve seen in phones like the Galaxy S7 and from the Discomark results you can see that the eMMC 5.1 solution used here isn’t really causing a huge difference in performance, but I suspect anything that can actually take advantage of UFS’ more sophisticated controller will really start to highlight the weakness of eMMC and SDIO. At this point the industry already has UFS as a fairly widespread standard so HTC could take this route for a future flagship or NVMe storage depending upon their logistics. It's really important to emphasize here how UFS and NVMe are not necessarily better one way or another, as these things only matter when the storage or storage controller isn't the bottleneck.

System Performance Battery Life and Charge Time
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  • jfallen - Monday, September 19, 2016 - link

    I don't use screen protectors, as I find them irritating. I just can't imagine how such an obvious issue would pass the design room. Speaks of careless/rushed design to me.

    I understand some screen technologies produce polarized light, nothing wrong with that. Just cut the panel in such a way that orientates so that it doesn't appear black in the upright position. I know not everyone wears polarized sunglasses, but come on...
  • Impulses - Thursday, September 22, 2016 - link

    I actually wouldn't mind this much... Being able to see the display outdoors without raising my sunglasses or turning the screen isn't nearly as annoying as having to do it while driving and having it mounted in landscape orientation (for nav)... So I would in fact prefer this, largely for driving/navi.

    It's a preference thing to an extent IMO, same scenario happens with cameras and rear displays and/or EVFs... You either deal with it, or you go get something with an OLED panel instead.
  • Panic_ - Monday, September 19, 2016 - link

    Who's making the Pixel phones again?
  • Impulses - Thursday, September 22, 2016 - link

    HTC, both of them apparently, Huawei is making the next small tablet.
  • jaden24 - Tuesday, September 20, 2016 - link

    Negative. I have been waiting for it to come out in black for Sprint.
  • itsjustaprankbro - Friday, September 23, 2016 - link

    It was too pricey. It still is.
    You can get an LG G4 for 280$.
    While this device costs 750$ still.

    It's crazy.
    HTC somehow also forgot about carriers here.
    Back then I was able to buy the One X and the M7.
    Now they sold (only a few carriers) the M9, but no M10 whatsoever.

    It's like HTC is trying to kill itself.
    If they fixed the carrier and price situation (lower it as device gets older), I would have bought a few for the company already.
    BUT, currently, this thing is 750$, meanwhile an S7 Edge is 160$ with plans.
    Now, which one would you pick? Even if you are not a Sammy fan... ?
  • The Gonz - Monday, September 19, 2016 - link

    Hey Costanza...you're not a hand model anymore. Let it go.
  • fanofanand - Tuesday, September 20, 2016 - link

    The hand in the picture provides a sense of scale. It doesn't bother me one bit, though your Costanza reference isn't all that bad.
  • tipoo - Monday, September 19, 2016 - link


    Among explosions and all the debate over the headphone jack debate, this all rounder really seems to have fallen off the collective consciousness, hasn't it? Just HTCs lack of marketing power, or does the very fact that it's so just "good" in every area make it forgettable in the Androidscape?
  • Cliff34 - Monday, September 19, 2016 - link

    Partly is a marketing issue and the other part is that it looks so similar to S7 that why would people choose this over that? I would rather pick the S7 (which I am using a S7 Edge) bc I know it is a good phone for what it is worth.

    Unless HTC or other phone company does something that really stands out, their phones will be lost in the crowd.

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