System Performance Cont'd

Now that we've discussed how the HTC 10 performs in general purpose task we can turn our attention to tests that attempt to better test how a device performs in 3D gaming and other tasks that more strongly emphasize GPU and 3D API performance.

GFXBench Car Chase ES 3.1 / Metal (On Screen)

GFXBench Manhattan ES 3.1 / Metal (On Screen)

GFXBench Manhattan ES 3.0 (On Screen)

GFXBench Manhattan ES 3.0 (On Screen)

GFXBench T-Rex HD (Onscreen)

In the on-screen tests we can see the impact that the extra resolution has on GPU performance. Despite Adreno 530 providing a significant performance uplift the HTC 10 can actually give less GPU performance at native resolution depending upon the workload. Car Chase is fairly tesselation-intensive and uses ES 3.1, while ES 2 and ES 3 tests like Manhattan and T-Rex see parity between the two.

GFXBench Car Chase ES 3.1 / Metal (Off Screen 1080p)

GFXBench Manhattan ES 3.1 / Metal (Off Screen 1080p)

GFXBench Manhattan ES 3.0 (Off Screen 1080p)

GFXBench T-Rex HD (Offscreen)

In 1080p off-screen rendering we see performance similar to applications that would render at non-native resolutions. Here the HTC 10 significantly outperforms the One M9 across the board and is in line with other Snapdragon 820 devices which is probably not a surprise.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Offscreen Test

Basemark ES 3.1 / Metal Onscreen Test

Performance here shows an uplift over the One M9, but this is primarily because the scores are based upon the off-screen results where resolution is equalized.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

As 3DMark relies on off-screen rendering again we can see the benefit of Adreno 530 over Adreno 430 but this can only be achieved if you use the game optimization settings in the Boost+ application. Overall this isn't particularly notable outside of simple verification that nothing is seriously wrong with the software and hardware on the HTC 10.

NAND Performance

Storage performance, while decidedly difficult to test well in the mobile space and generally not all that well covered remains a fairly critical component of overall system performance. It’s definitely possible to hide memory performance issues with caching, but if you’ve ever taken a course on these things you can see that there is an upper bound to performance when it comes to caching. As a result, being able to improve performance at each step of the memory mountain is critical to having low latency and high throughput for data in the system. In order to test storage performance on mobile devices, we continue to rely on AndroBench 4 for Android devices. In order to properly test storage performance in a somewhat realistic manner we elect to test with only one I/O thread and a 100 MB test set with 4KB and 256KB block sizes for random and sequential rather than the strange settings of 8 threads and a 32MB sequential test which seems to be geared towards generating the largest numbers humanly possible rather than any meaningful throughput figure.

In the case of the HTC 10 it’s probably not a surprise at this point but it uses iNAND 7232 from SanDisk, seemingly as a single source supplier. This uses the SLC/TLC hybrid configuration seen in devices like the LG V10, iPhone 6, 6s, and 7 as well. The SLC storage is on the order of a few hundred megabytes, so sequential writes that exceed this size will see a drop-off in performance.

Androbench 4.0 - Sequential Read

AndroBench 4.0 - Sequential Write

AndroBench 4.0 - Random Read

AndroBench 4.0 - Random Write

These results are probably not a surprise if you’ve been following our recent coverage but it’s still worth noting how the use of eMMC 5.1 is not guaranteed to be a huge impediment, although I would say this is probably the last generation where it’s acceptable to ship eMMC in a flagship device as the eMMC spec doesn’t seem to be progressing much further and UFS/NVMe solutions really seem to be the way forward as far as the industry is concerned. The HTC 10 is not really that far off from the UFS solutions we’ve seen in phones like the Galaxy S7 and from the Discomark results you can see that the eMMC 5.1 solution used here isn’t really causing a huge difference in performance, but I suspect anything that can actually take advantage of UFS’ more sophisticated controller will really start to highlight the weakness of eMMC and SDIO. At this point the industry already has UFS as a fairly widespread standard so HTC could take this route for a future flagship or NVMe storage depending upon their logistics. It's really important to emphasize here how UFS and NVMe are not necessarily better one way or another, as these things only matter when the storage or storage controller isn't the bottleneck.

System Performance Battery Life and Charge Time
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  • invinciblegod - Monday, September 19, 2016 - link

    I guess you mean looks similar spec wise because it looks nothing like an S7 appearance wise (especially with that weird super chamfer).
  • Meteor2 - Monday, September 19, 2016 - link

    HTC's software is far better than Samsung's. That alone puts it ahead of the S7.
  • TheinsanegamerN - Monday, September 19, 2016 - link

    A surprising number of people *like* touchwiz for some unknown reason.
  • darkich - Tuesday, September 27, 2016 - link

    Multi window!
    It's by far the best multitasking you can find in any mobile platform, especially on the Galaxy Note devices, where it can basically intuitively, simply and easily do a pc-grade windowing without any issues.
    Only thing it can't do is minimizing a game within a window (pointless anyway).
    The other feature is screen minimizer which allows easy one handed usage for even the biggest phones.
  • Impulses - Thursday, September 22, 2016 - link

    If I HAD to buy a device over the last six months I would've gone right for the 10, I think it was largely viewed as a totally viable alternative to the S7 by most objective eyes... I'm holding off for the smaller Pixel tho, hoping it doesn't disappoint.

    Never owned a phone anywhere near as long as I've owned this Nexus 5, and I'm still reluctant to go to a larger device (Sony Z3c is the only other phone to remotely tempt me besides the 10).
  • damianrobertjones - Monday, September 19, 2016 - link

    Dear HTC,

    Why not try something different? Release 5 Windows Mobile 10 based handsets (Just after MS announces their Surface Phone).

    It's worth a shot.
  • Murloc - Monday, September 19, 2016 - link

    the problem with that idea is that WP is dying.

    Nokia tried doing that and their phone business is currently dead.

    WP10 even broke the lockscreen background-changing feature because it was made dependent on silverlight and then they killed silverlight.
    Funnily enough, Edge and windows phone internet explorer don't even support silverlight.

    The lack of mass market adoption killed app availability, most new apps don't support it, the big ones that do receive updates much later.
    Google made sure that no decent youtube app is available too.
  • ToTTenTranz - Monday, September 19, 2016 - link

    Every single windows phone from the last 10 years has resulted in millions of losses but you think the next one is going to work out well because...?
  • eSyr - Monday, September 19, 2016 - link

    It would be nice to have comparison to m8 also, since many m8 owners just skipped m9.
  • Badelhas - Tuesday, September 20, 2016 - link

    I agree. I am still rocking the M8 and love it.
    Great review, though!

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