Zen: New Core Features

Since August, AMD has been slowly releasing microarchitecture details about Zen. Initially it started with a formal disclosure during Intel’s annual developer event, the followed a paper at HotChips, some more details at the ‘New Horizon’ event in December, and recently a talk at ISSCC. The Zen Tech Day just before launch gave a chance to get some of those questions answered.

First up, let’s dive right in to the high-level block diagram:

In this diagram, the core is split into the ‘front-end’ in blue and the rest of the core is the ‘back-end’. The front-end is where instructions come into the core, branch predictors are activated and instructions are decoded into micro-ops (micro-operations) before being placed into a micro-op queue. In red is the part of the back-end that deals with integer (INT) based instructions, such as integer math, loops, loads and stores. In orange is the floating-point (FP) part of the back-end, typically focused on different forms of math compute. Both the INT and FP segments have their own separate execution port schedulers

If it looks somewhat similar to other high-performance CPU cores, you’d be correct: there seems to be a high-level way of ‘doing things’ when it comes to x86, with three levels of cache, multi-level TLBs, instruction coalescing, a set of decoders that dispatch a combined 4-5+ micro-ops per cycle, a very large micro-op queue (150+), shared retire resources, AVX support, and simultaneous hyper-threading.

What’s New to AMD

First up, and the most important, was the inclusion of the micro-op cache. This allows for instructions that were recently used to be called up to the micro-op queue rather than being decoded again, and saves a trip through the core and caches. Typically micro-op caches are still relatively small: Intel’s version can support 1536 uOps with 8-way associativity. We learned (after much asking) at AMD’s Tech Day that the micro-op cache for Zen can support ‘2K’ (aka 2048) micro-ops with up to 8-ops per cache line. This is good for AMD, although I conversed with Mike Clark on this: if AMD had said ‘512’, on one hand I’d be asking why it is so small, and on the other wondering if they would have done something different to account for the performance adjustments. But ‘2K’ fits in with what we would expect.

Secondly is the cache structure. We were given details for the L1, L2 and L3 cache sizes, along with associativity, to compare it to former microarchitectures as well as Intel’s offering.

In this case, AMD has given Zen a 64KB L1 Instruction cache per core with 4-way associativity, with a lop-sided 32KB L1 Data cache per core with 8-way associativity. The size and accessibility determines how frequently a cache line is missed, and it is typically a trade-off for die area and power (larger caches require more die area, more associativity usually costs power). The instruction cache, per cycle, can afford a 32byte fetch while the data cache allows for 2x 16-byte loads and one 16-byte store per cycle. AMD stated that allowing two D-cache loads per cycle is more representative of the most workloads that end up with more loads than stores.

The L2 is a large 512 KB, 8-way cache per core. This is double the size of Intel’s 256 KB 4-way cache in Skylake or 256 KB 8-way cache in Broadwell. Typically doubling the cache size affords a 1.414 (square root of 2) better chance of a cache hit, reducing the need to go further out to find data, but comes at the expense of die area. This will have a big impact on a lot of performance metrics, and AMD is promoting faster cache-to-cache transfers than previous generations. Both the L1 and L2 caches are write-back caches, improving over the L1 write-through cache in Bulldozer.

The L3 cache is an 8MB 16-way cache, although at the time last week it was not specified over how many cores this was. From the data release today, we can confirm rumors that this 8 MB cache is split over a four-core module, affording 2 MB of L3 cache per core or 16 MB of L3 cache for the whole 8-core Zen CPU. These two 8 MB caches are separate, so act as a last-level cache per 4-core module with the appropriate hooks into the other L3 to determine if data is needed. As part of the talk today we also learned that the L3 is a pure victim cache for L1/L2 victims, rather than a cache for prefetch/demand data, which tempers the expectations a little but the large L2 will make up for this. We’ll discuss it as part of today’s announcement.

AMD is also playing with SMT, or simultaneous multi-threading. We’ve covered this with Intel extensively, under the heading ‘HyperThreading’. At a high level both these terms are essentially saying the same thing, although their implementations may differ. Adding SMT to a core design has the potential to increase throughput by allowing a second thread (or third, or fourth, or like IBM up to eight) on the same core to have the same access to execution ports, queues and caches. However SMT requires hardware level support – not all structures can be dynamically shared between threads and can either be algorithmically partitioned (prefetch), statically partitioned (micro-op queue) or used in alternate cycles (retire queue).

We also have dual schedulers, one for INT and another for FP, which is different to Intel’s joint scheduler/buffer implementation. 

CPUs, Speeds, Pricing: AMD Ryzen 7 Launch Details The Ryzen Die
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  • ABR - Friday, March 3, 2017 - link

    One point that could bear a bit more emphasis in the conclusion is that while single core performance may still be overall a bit behind (with significant exceptions in some areas), Zen has a scored a clear win in multicore scaling. The interconnect fabric has always been a strength of AMD's, and it's clear also they learned a lot from the experience with Bulldozer and APU design.
  • Meteor2 - Friday, March 3, 2017 - link

    +1. Naples could beat Xeon.
  • lilmoe - Saturday, March 4, 2017 - link

    it should, easily
  • charliebi - Friday, March 3, 2017 - link

    I don't really get your point here. Who exactly is going to spend $500 for a cpu to game at 1080? Nobody. If you look at 2560x1440 benchmarks Ryzen is on par with a core i7 6900k (or within 10% fps) at half the price.
  • theuglyman0war - Saturday, March 4, 2017 - link

    A person who also creates the assets for games on the same machine. Renders to texture.. lightmaps... etc..
    The army of creative professionals out there that wants a machine that reflects an end user experience and also has enough multithreaded rendering power to kill the amount of time suffering through progress bars.
  • charliebi - Friday, March 3, 2017 - link

    And in any case Ryzen as well as the 6900K cpu are not for gamers. Gamers need only a top Ghz cpu and a modern gpu and a 7700k is cheaper than Ryzen. This is a multicore CPU for serious computing tasks with also the capability to game at high levels but is not a product for gamers.
  • Murloc - Friday, March 3, 2017 - link

    that's right, R5 CPUs will decide whether AMD takes over the gaming market or earns limited marketshare.
  • Meteor2 - Friday, March 3, 2017 - link

    https://www.google.co.uk/amp/wccftech.com/amd-ryze...

    :(
  • Notmyusualid - Sunday, March 5, 2017 - link

    Both wrong, sorry. The numbers don't tie in with your remarks.

    I just searched TimeSpy over on 3Dmark, selected GPU as 1080 & looked through the first FIVE HUNDERED results, and most of the CPUs were 6900K / 6950X / other Ivy / Haswell / Broadwell-E.

    Here:
    http://www.3dmark.com/search#/?mode=basic&url=...

    I didn't see any quad cores e.g. 7700K, nor any AMD CPUs either, so I counter the 6900K is a great gamer's CPU, based on actual results, rather than conjecture.

    Like someone else said - numbers don't lie.
  • oneday_22 - Friday, March 3, 2017 - link

    I don't know how intel fanboy thinking they buy intel with 1000$ but when amd release a Cpu with same performance and half price they said oh thank you it's expensive I will stick with Intel or buy i7. I think they are stupids

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