The High-Level Zen Overview

AMD is keen to stress that the Zen project had three main goals: core, cache and power. The power aspect of the design is one that was very aggressive – not in the sense of aiming for a mobile-first design, but efficiency at the higher performance levels was key in order to be competitive again. It is worth noting that AMD did not mention ‘die size’ in any of the three main goals, which is usually a requirement as well. Arguably you can make a massive core design to run at high performance and low latency, but it comes at the expense of die size which makes the cost of such a design from a product standpoint less economical (if AMD had to rely on 500mm2 die designs in consumer at 14nm, they would be priced way too high). Nevertheless, power was the main concern rather than pure performance or function, which have been typical AMD targets in the past. The shifting of the goal posts was part of the process to creating Zen.

This slide contains a number of features we will hit on later in this piece, but covers a number of main topics which come under those main three goals of core, cache and power.

For the core, having bigger and wider everything was to be expected, however maintaining a low latency can be difficult. Features such as the micro-op cache help most instruction streams improve in performance and bypass parts of potentially long-cycle repetitive operations, but also the larger dispatch, larger retire, larger schedulers and better branch prediction means that higher throughput can be maintained longer and in the fastest order possible. Add in dual threads and the applicability of keeping the functional units occupied with full queues also improves multi-threaded performance.

For the caches, having a faster prefetch and better algorithms ensures the data is ready when each of the caches when a thread needs it. Aiming for faster caches was AMD’s target, and while they are not disclosing latencies or bandwidth at this time, we are being told that L1/L2 bandwidth is doubled with L3 up to 5x.

For the power, AMD has taken what it learned with Carrizo and moved it forward. This involves more aggressive monitoring of critical paths around the core, and better control of the frequency and power in various regions of the silicon. Zen will have more clock regions (it seems various parts of the back-end and front-end can be gated as needed) with features that help improve power efficiency, such as the micro-op cache, the Stack Engine (dedicated low power address manipulation unit) and Move elimination (low-power method for register adjustment - pointers to registers are adjusted rather than going through the high-power scheduler).

The Big Core Diagram

We saw this diagram last year, showing some of the bigger features AMD wants to promote:

The improved branch predictor allows for 2 branches per Branch Target Buffer (BTB), but in the event of tagged instructions will filter through the micro-op cache. On the other side, the decoder can dispatch 4 instructions per cycle however some of those instructions can be fused into the micro-op queue. Fused instructions still come out of the queue as two micro-ops, but take up less buffer space as a result.

As mentioned earlier, the INT and FP pipes and schedulers are separated, however the INT rename space is 168 registers wide, which feeds into 6x14 scheduling queues. The FP employs as 160 entry register file, and both the FP and INT sections feed into a 192-entry retire queue. The retire queue can operate at 8 instructions per cycle, moving up from 4/cycle in previous AMD microarchitectures.

The load/store units are improved, supporting a 72 out-of-order loads, similar to Skylake. We’ll discuss this a bit later. On the FP side there are four pipes (compared to three in previous designs) which support combined 128-bit FMAC instructions. These can be combined for one 256-bit AVX, but beyond that it has to be scheduled over multiple instructions.

The Ryzen Die Fetch and Decode
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  • Notmyusualid - Sunday, March 5, 2017 - link

    @ prisonerX

    Possibly, but with dollars in our pockets, that others want. Hence this product release.
  • prisonerX - Sunday, March 5, 2017 - link

    Yes, obviously this product release was just for gamers. Thank you for proving my point.
  • Notmyusualid - Monday, March 6, 2017 - link

    You are most welcome!
  • divertedpanda - Saturday, March 4, 2017 - link

    I doubt gamers make a majority of the people who can afford $150+ CPUs... Content Creators/Prosumers probably make the bank for these kind of purchases....
  • Notmyusualid - Monday, March 6, 2017 - link

    @ Meteor2

    I do too.
  • nobodyblog - Friday, March 3, 2017 - link

    AMD claimed that Every core is really one core, but now, we know it is at least two cores, because everything is more...
    It won't be able to be well in different scenarios specially in less threads and even gaming. I doubt their patch works.. It is very bad in IPC, and performance wise it is a garbage in 16 nm...

    Thanks!

    Thanks!
  • nobodyblog - Friday, March 3, 2017 - link

    I mean 14 nm FinFet..
  • charliebi - Friday, March 3, 2017 - link

    want to setup a gaming rig? Buy a 7700K, or better save something and buy a 7500 or 7600 and put the savings on a gtx 1080 ti. That's all gamers need to know.
  • 007ELmO - Friday, March 3, 2017 - link

    what if I want to build 4 gaming rigs for a LAN? does the 1080ti and AMD chip run under 500W power requirement?
  • Outlander_04 - Saturday, March 4, 2017 - link

    Gamers , like everyone else, need to buy using their brains and not prejudices.

    First up decide if you are going to use a 1080p/ 60 Hz monitor . If you are then you do not need either an i7 7700 or a 1080ti .
    If you want that resolution and you have a 144 hz monitor then there is a case for using an intel quad.
    If you are gaming at 4K, 1440p or with a high resolution ultra wide then Ryzen will also do the job very well and be a far better encoder. For those users the AMD chip looks to be very very good v
    value

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