Nintendo has announced a new version of its Switch game console that only works in handheld mode, yet it is considerably more compact, comes at a lower price point, and works for a longer time on one charge. One of the intrigues about the Switch Lite device is that it might be is powered by a new NVIDIA Tegra SoC, presumably made using a more advanced process technology.

The Nintendo Switch Lite comes with a 5.5-inch LCD featuring a 720p resolution and has built-in controllers that have the same layout as Nintendo’s Joy-Con controllers. The console will support local and online multiplayer modes and will allow up to eight people to play at once anywhere with Wi-Fi. When it comes to style, the gaming device will come in grey, yellow, and turquoise to attract gamers with different tastes. As far as availability is concerned, the Switch Lite will ship on September 20 and will cost $199.99 (down from $299.99 in case of the fully-fledged version).

Since the console is designed for games that support Handheld mode, it cannot connect to TV, work in tabletop mode (because it does not have a kickstand), is not compatible with the Switch dock, does not support HD Rumble as well as IR Motion Camera. The said limitations are fully justified for mobile gaming as the new Switch Lite console is considerably more compact, it weighs 122 grams (0.27 pounds) less, and it works for three to seven hours (up from 2.5 – 6.5 hours in case of the original Switch). The more notable battery life comparison is the 3 hour vs 4 hour gameplay estimate given for Zelda's Breath of the Wild, which is a 33% increase over the original Switch, pointing out to larger efficiency boosts of the hardware.

The longer battery life of the Switch Lite, despite its smaller dimensions (and a lower-capacity battery) may indicate that the SoC inside the Switch Lite – which NVIDIA has confirmed they're powering – is based on an updated Tegra design produced on a more advanced fabrication process. The original Tegra X1 chip was manufactured on TSMC's 20nm process node, which was not exactly the best node when it comes to power efficiency. Recently we've seen evidence of a revision of the X1 with notable changes in the operating voltages of the chip, which point out that this very well might be a die shrink. We believe that it's likely that the new chip is manufactured in a 16nm or 12nm process node.

Nintendo's Handheld Game Console Specification Comparison
  Nintendo Switch Nintendo Switch Lite
4x ARM Cortex-A57

NVIDIA Maxwell (256 CUDA Cores)
(12/16nm Tegra X1 Shrink?)
Display 6.2-inch 1280x720p LCD
(HDMI: 1080p60)
5.5-inch 1280x720p LCD
Size 102 x 239 x 13.9 mm, 297g (tablet only)
398g w/Joy-Cons
91.4 x 208 x 13.9 mm, 277 g
Battery 4310 mAh (~ 16Whr)
2.5 to 6.5 Hours

3 hours BotW gameplay
3570 mAh (~13.2Whr)
3 - 7 Hours

4 hours BotW gameplay
Storage 32 GB NAND + microSDXC 32 GB NAND + microSDXC
Wireless 802.11ac
Bluetooth 4.1
Bluetooth 4.1
I/O Console USB Type-C USB-C (power only)-
Dock 1x USB 3.0
2x USB 2.0
1x HDMI 1.x
1x USB-C (power only)
Launch Date 03/03/2017 09/20/2019
Launch Price $299 $199

Neither Nintendo nor NVIDIA have confirmed usage of a new Tegra X1 inside the Switch Lite console.

One interesting note is that while Nintendo hasn't detailed the specifications of the new handheld, they have allowed partner NVIDIA to confirm that they're powering it, leading a good deal of further credit to the theory that the console is being powered by a die shrunk descendant of the Tegra X1.

NVIDIA, of course, was a close partner in developing the original Switch. Along with providing the Tegra X1 SoC inside of it, NVIDIA has supplied a good chunk of the graphics software stack, with Nintendo opting to leverage their experience there. Using another NVIDIA SoC was a foregone conclusion for the Switch Lite, given the compatibility needs, but with secretive Nintendo it's rare to get official confirmation so early on.

Meanwhile, as soon as the Japanese gaming giant launches the new product in September, we will find out for sure what is inside after the console gets teared down.

Related Reading:

Sources: Nintendo,

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  • xing805 - Wednesday, July 10, 2019 - link

    am i the only one who can read that the battery has 3570 mah instead of 4310 which makes that computation of a 33% gain totally wrong.
  • Wheaties88 - Wednesday, July 10, 2019 - link

    mAh does not equal battery life. The battery life is 4 hours up from 3 hours which is 1/3 more. You might be thinking of efficiency.

    I refrained from shutting that wide open door quite harshly.
  • PeachNCream - Wednesday, July 10, 2019 - link

    Getting closer to a ideal system here. They need to lose the active cooling and double the battery life or at least make the battery removable so third parties can offer a physically larger, higher capacity battery. I hated the waste of throwing away batteries, but the Game Boy Color could push well over 20 hours on a single pair of AA batteries (some estimates put it at over 30 hours). Still, I don't see this having any major advantage over gaming on a phone which I have in my pocket at all times or have a spare that no longer has cell service laying around the house somewhere.
  • Phynaz - Wednesday, July 10, 2019 - link

    You should study a bit harder to figure out why Nintendo is going to sell tens of millions of these.
  • PeachNCream - Thursday, July 11, 2019 - link

    I don't recall seeing any claims of sales numbers in my post. Were you trying to reply to someone else?
  • piroroadkill - Thursday, July 11, 2019 - link

    Advantage over a phone? Proper games.. with a proper controller. Not shitty mobile free to play shit with microtransactions
  • andrewaggb - Thursday, July 11, 2019 - link

    I think you forgot your mic drop
  • PeachNCream - Thursday, July 11, 2019 - link

    You may not be aware of this, but you can purchase games that don't have microtransactions and if a game is designed well for the interface available, the presence or lack of a controller isn't really a big disadvantage. Obviously some games will be better on a controller, but others work nicely on a touchscreen or using tilt sensors. Some games *gasp* work better on a mouse and keyboard, but you don't see me calling a game on a Switch "improper" because its played with a controller with a Switch. No reason to get your panties in a twist over something like that and start cussing it up because you can't handle a difference of opinion like an adult.
  • ajp_anton - Thursday, July 11, 2019 - link

    In the compatibility table, the Joy Cons are grayed out.

    But in the video (by Nintendo), he gave the impression that you can still wirelessly connect regular Joy Cons to it. Which is true? Can the Switch Lite still use the same wireless peripherals as the original?
  • mode_13h - Thursday, July 11, 2019 - link

    A switch that doesn't switch is effectively a wire. So, maybe that's what they should call it.

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