A Few Notes on Graphics
While performance under CPU-limited situations is solely in Microsoft's hands, the same is not true about graphics performance. Due to the need to undertake massive driver rewrites for the new Windows Display Driver Model (WDDM) API, all of the GPU makers have been spending the last couple of years hammering their drivers into shape for Vista with varying results. What has changed and where we're at depends a great deal on what company we're talking about.
AMD
AMD has chosen to use the Vista ramp-up to work on their OpenGL drivers and the widely-loathed Catalyst Control Center. Their OpenGL driver in Vista is what AMD is calling a re-architected driver, something we've been hearing rumors about for quite some time now. Although eventually we expect AMD's efforts with their OpenGL driver to pay off, this is something that will happen in the future, not today. Their new driver is stable and compatible but it's still rough around the edges; AMD has made it clear not to expect it to match their XP performance for a while. On the DirectX front, performance is closer, but AMD has actually told us that Microsoft expects gaming performance on Vista to be 5% to 10% short of XP performance (due in part to the changes brought about by the new WDDM).
As for the Catalyst Control Center, complaints about its long load times and high resource usage did not fall on deaf ears, resulting in AMD rebuilding it for Vista. The result is something that's still not going to rival the old ATI Control Panel or 3rd-party tools like AMD Tray Tools, but it is a greatly improved package that helps rectify CCC's biggest flaws. AMD has claimed a load improvement on the order of 400%, and while we can't immediately confirm that number we can confirm that it is much faster to load. Startup times are now reasonable for the GUI at about 4 seconds on our X6800 system, and the system tray version is fast enough that most users will be satisfied with it. This is being back-ported to XP as of the Catalyst 7.2 drivers in February, at which point we'll be able to better gauge the difference.
The CCC has also picked up a couple new features in the redesign, the first of which is a new Installer solely for Vista. The main attraction here will be that the installer is no longer a collection of multiple installers for GPU drivers, VIVO drivers, and the CCC, but instead it's one installer that can handle multiple items directly, making the whole installation process faster and a requiring a little less attention from the user. The 3D preview has also been updated; the car scene has been replaced with a side-by-side courtyard scene that in our opinion does a better job at showing the difference between two modes. The car preview was also programmed using OpenGL, whereas the courtyard uses DirectX.
It's worth noting that with this first version of the Catalyst suite for Vista, a couple of things are still outright broken/not-included. Chief among these is complete CrossFire support, as right now it's missing under OpenGL entirely. The universal AFR mode is also absent right now, meaning that it's back to profile-based CrossFire for the moment. Both of these features will be put back in at a later date. Also missing exclusively for Vista x64 is HDCP path support - HDCP is a big issue for Vista since it fully supports the standard, and while HDCP path support is in the 7.1 Catalysts for Vista x86, it will not be in the x64 version until the 7.3 drivers in March. Movies should still be watchable with a 3rd-party application like PowerDVD or Intervideo, but the ability to play protected content directly will not be there.
NVIDIA
For NVIDIA, they have not used the Vista migration to launch such sweeping changes. Going into Vista they had two driver sets: one for the G80-based 8800 series and another for everything else. Now with the new Vista WDDM, they have four driver sets to maintain. As a result what features are and aren't working depends on the video card used, as some additional features work for the 8800 series that aren't yet working for previous cards. This isn't entirely surprising given that the 8800 series needs to support Shader Model 4, which means extra attention has gone into it anyhow. During the lifetime of the new 100 series driver, NVIDIA plans on merging its code back into a unified driver architecture, leaving out support only for end of life products like the FX series and earlier models. This will certainly be nice, but for now they are still stuck with juggling multiple packages.
For all cards, due to the now-exclusive use of the Vista control panel NVIDIA introduced last year, a few features are missing. Overclocking is not supported, and neither is GPU temperature monitoring or custom monitor timings. TurboCache memory usage is also capped at 255MB for systems with 1GB of RAM and 271 for 2GB or more, so cards capable of using 512MB will not be able to access it all. SLI support either exists or does not exist, again depending on the card. The 8800 series cards now have SLI support, while everything else does not. This will be taken care of in the future, but in the mean time it's especially problematic for GX2 cards which require SLI in order to reach their full potential.
For both parties, it's clear that they still have some ground to cover. As we'll see in the benchmarks, performance is generally good, but at least initially it's going to need to be judged on a per-game basis. Generally speaking, the more popular the game, the more likely it will run well on Vista.
While performance under CPU-limited situations is solely in Microsoft's hands, the same is not true about graphics performance. Due to the need to undertake massive driver rewrites for the new Windows Display Driver Model (WDDM) API, all of the GPU makers have been spending the last couple of years hammering their drivers into shape for Vista with varying results. What has changed and where we're at depends a great deal on what company we're talking about.
AMD
AMD has chosen to use the Vista ramp-up to work on their OpenGL drivers and the widely-loathed Catalyst Control Center. Their OpenGL driver in Vista is what AMD is calling a re-architected driver, something we've been hearing rumors about for quite some time now. Although eventually we expect AMD's efforts with their OpenGL driver to pay off, this is something that will happen in the future, not today. Their new driver is stable and compatible but it's still rough around the edges; AMD has made it clear not to expect it to match their XP performance for a while. On the DirectX front, performance is closer, but AMD has actually told us that Microsoft expects gaming performance on Vista to be 5% to 10% short of XP performance (due in part to the changes brought about by the new WDDM).
As for the Catalyst Control Center, complaints about its long load times and high resource usage did not fall on deaf ears, resulting in AMD rebuilding it for Vista. The result is something that's still not going to rival the old ATI Control Panel or 3rd-party tools like AMD Tray Tools, but it is a greatly improved package that helps rectify CCC's biggest flaws. AMD has claimed a load improvement on the order of 400%, and while we can't immediately confirm that number we can confirm that it is much faster to load. Startup times are now reasonable for the GUI at about 4 seconds on our X6800 system, and the system tray version is fast enough that most users will be satisfied with it. This is being back-ported to XP as of the Catalyst 7.2 drivers in February, at which point we'll be able to better gauge the difference.
The CCC has also picked up a couple new features in the redesign, the first of which is a new Installer solely for Vista. The main attraction here will be that the installer is no longer a collection of multiple installers for GPU drivers, VIVO drivers, and the CCC, but instead it's one installer that can handle multiple items directly, making the whole installation process faster and a requiring a little less attention from the user. The 3D preview has also been updated; the car scene has been replaced with a side-by-side courtyard scene that in our opinion does a better job at showing the difference between two modes. The car preview was also programmed using OpenGL, whereas the courtyard uses DirectX.
It's worth noting that with this first version of the Catalyst suite for Vista, a couple of things are still outright broken/not-included. Chief among these is complete CrossFire support, as right now it's missing under OpenGL entirely. The universal AFR mode is also absent right now, meaning that it's back to profile-based CrossFire for the moment. Both of these features will be put back in at a later date. Also missing exclusively for Vista x64 is HDCP path support - HDCP is a big issue for Vista since it fully supports the standard, and while HDCP path support is in the 7.1 Catalysts for Vista x86, it will not be in the x64 version until the 7.3 drivers in March. Movies should still be watchable with a 3rd-party application like PowerDVD or Intervideo, but the ability to play protected content directly will not be there.
NVIDIA
For NVIDIA, they have not used the Vista migration to launch such sweeping changes. Going into Vista they had two driver sets: one for the G80-based 8800 series and another for everything else. Now with the new Vista WDDM, they have four driver sets to maintain. As a result what features are and aren't working depends on the video card used, as some additional features work for the 8800 series that aren't yet working for previous cards. This isn't entirely surprising given that the 8800 series needs to support Shader Model 4, which means extra attention has gone into it anyhow. During the lifetime of the new 100 series driver, NVIDIA plans on merging its code back into a unified driver architecture, leaving out support only for end of life products like the FX series and earlier models. This will certainly be nice, but for now they are still stuck with juggling multiple packages.
For all cards, due to the now-exclusive use of the Vista control panel NVIDIA introduced last year, a few features are missing. Overclocking is not supported, and neither is GPU temperature monitoring or custom monitor timings. TurboCache memory usage is also capped at 255MB for systems with 1GB of RAM and 271 for 2GB or more, so cards capable of using 512MB will not be able to access it all. SLI support either exists or does not exist, again depending on the card. The 8800 series cards now have SLI support, while everything else does not. This will be taken care of in the future, but in the mean time it's especially problematic for GX2 cards which require SLI in order to reach their full potential.
For both parties, it's clear that they still have some ground to cover. As we'll see in the benchmarks, performance is generally good, but at least initially it's going to need to be judged on a per-game basis. Generally speaking, the more popular the game, the more likely it will run well on Vista.
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thebrown13 - Thursday, February 1, 2007 - link
This is TOTALLY false. Microsoft allows content providers to do what they want with their content. Again, THE CONTENT PROVIDERS DECIDE WHAT THEIR CONTENT PLAYS ON. MICROSOFT DECIDES NOTHING.MAIA - Thursday, February 1, 2007 - link
The architecture is still x86 with 64-bit extensions. The correct naming should be 32-bit x86 and 64-bit x86. Although some vendors use the x64 "slang", this only serves to create more confusion, making people believe it's a different architecture. More, editors and reviewers should use the correct definitions, they also have an educating factor which have to live up by a good standart.Ryan Smith - Thursday, February 1, 2007 - link
It makes little sense on our part to use something different than Microsoft's own terminology here when talking about Vista. The x86-64/EMT64/AMD64 versions of Vista are all called Vista * x64, so we're going to be consistent on using Microsoft's naming to avoid possible confusion among Windows versions.Myrandex - Thursday, February 1, 2007 - link
Eh I don't know how x64 can get confusing, but x86_64 is pretty typical as well.smitty3268 - Thursday, February 1, 2007 - link
Actually, it is a new architecture that just happens to be backwards compatible with x86. That is why there are twice the number or registers available and not just the same amount doubled in size. You're right that x64 is not the correct name, (it's technically called x86-64) but what does it matter? Everyone knows what it means.Gunlance - Thursday, February 1, 2007 - link
I wish I could agree about the new installer. My experience with trying to boot windows vista so far is worse than when I learned how to put NetBSD on an Apple G3.In fact I am still trying to get into the Windows Vista setup as I type this comment. I have been up all night :( I simply just don't get it. Every OS I have ever put on my desktop at least boots, and the vista beta's installed fine. Ugh.
The article was great! Heh. It has made me a bit more frustrated though. Because here I am with vista but still only being able to read about.
erwos - Thursday, February 1, 2007 - link
Your OpenGL performance numbers are radically higher than what Tom's has. Could you comment on the drivers and installation that you used?Ryan Smith - Thursday, February 1, 2007 - link
Normally I tend to avoid commenting on anything involving competitors, but...Assuming I'm looking at the right article here, they were using the Catalyst 8.31.100.3.2.1 driver, which was released back in December. We were using the Catalyst 7.1 driver(version # 8.33.something). ATI did not include an OpenGL driver until 7.1(and just barely at that).
ktgktg - Thursday, February 1, 2007 - link
I'm surprised that the article didn't mention how much ReadyBoost could lower the boot time. A member of notebooreview forums claimed that http://forum.notebookreview.com/showthread.php?t=1...">he lowered the boot time on a laptop (slower HD) from 80 to 43 seconds (including POST) with a 2 GB SD card. Remember that http://en.wikipedia.org/wiki/Comparison_of_memory_...">SD cards are slow compared to USB and CF. Although they're all slow compared to RAM, they have the benefit of storing the data until next boot.SuperFetch seems to be just another reason for using standby mode.
yacoub - Thursday, February 1, 2007 - link
Any word on FireFox compatibility with Vista? That is, does it run just as flawlessly as it does under XP x86 and x64?Just wondering. The comment on the Conclusions page about IE 7+ being the new standard for Safari is what made me think to ask.