The Pursuit of Clock Speed

Thus far I have pointed out that a number of resources in Bulldozer have gone down in number compared to their abundance in AMD's Phenom II architecture. Many of these tradeoffs were made in order to keep die size in check while adding new features (e.g. wider front end, larger queues/data structures, new instruction support). Everywhere from the Bulldozer front-end through the execution clusters, AMD's opportunity to increase performance depends on both efficiency and clock speed. Bulldozer has to make better use of its resources than Phenom II as well as run at higher frequencies to outperform its predecessor. As a result, a major target for Bulldozer was to be able to scale to higher clock speeds.

AMD's architects called this pursuit a low gate count per pipeline stage design. By reducing the number of gates per pipeline stage, you reduce the time spent in each stage and can increase the overall frequency of the processor. If this sounds familiar, it's because Intel used similar logic in the creation of the Pentium 4.

Where Bulldozer is different is AMD insists the design didn't aggressively pursue frequency like the P4, but rather aggressively pursued gate count reduction per stage. According to AMD, the former results in power problems while the latter is more manageable.

AMD's target for Bulldozer was a 30% higher frequency than the previous generation architecture. Unfortunately that's a fairly vague statement and I couldn't get AMD to commit to anything more pronounced, but if we look at the top-end Phenom II X6 at 3.3GHz a 30% increase in frequency would put Bulldozer at 4.3GHz.

Unfortunately 4.3GHz isn't what the top-end AMD FX CPU ships at. The best we'll get at launch is 3.6GHz, a meager 9% increase over the outgoing architecture. Turbo Core does get AMD close to those initial frequency targets, however the turbo frequencies are only typically seen for very short periods of time.

As you may remember from the Pentium 4 days, a significantly deeper pipeline can bring with it significant penalties. We have two prior examples of architectures that increased pipeline length over their predecessors: Willamette and Prescott.

Willamette doubled the pipeline length of the P6 and it was due to make up for it by the corresponding increase in clock frequency. If you do less per clock cycle, you need to throw more clock cycles at the problem to have a neutral impact on performance. Although Willamette ran at higher clock speeds than the outgoing P6 architecture, the increase in frequency was gated by process technology. It wasn't until Northwood arrived that Intel could hit the clock speeds required to truly put distance between its newest and older architectures.

Prescott lengthened the pipeline once more, this time quite significantly. Much to our surprise however, thanks to a lot of clever work on the architecture side Intel was able to keep average instructions executed per clock constant while increasing the length of the pipe. This enabled Prescott to hit higher frequencies and deliver more performance at the same time, without starting at an inherent disadvantage. Where Prescott did fall short however was in the power consumption department. Running at extremely high frequencies required very high voltages and as a result, power consumption skyrocketed.

AMD's goal with Bulldozer was to have IPC remain constant compared to its predecessor, while increasing frequency, similar to Prescott. If IPC can remain constant, any frequency increases will translate into performance advantages. AMD attempted to do this through a wider front end, larger data structures within the chip and a wider execution path through each core. In many senses it succeeded, however single threaded performance still took a hit compared to Phenom II:

 

Cinebench 11.5 - Single Threaded

At the same clock speed, Phenom II is almost 7% faster per core than Bulldozer according to our Cinebench results. This takes into account all of the aforementioned IPC improvements. Despite AMD's efforts, IPC went down.

A slight reduction in IPC however is easily made up for by an increase in operating frequency. Unfortunately, it doesn't appear that AMD was able to hit the clock targets it needed for Bulldozer this time around.

We've recently reported on Global Foundries' issues with 32nm yields. I can't help but wonder if the same type of issues that are impacting Llano today are also holding Bulldozer back.

The Architecture Power Management and Real Turbo Core
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  • silverblue - Monday, October 17, 2011 - link

    The reason for mentioning the 2600 is because that's the only comparison we have for the moment. I don't expect Valencia to use as much power as Zambezi even on a clock-for-clock basis.
  • Pipperox - Monday, October 17, 2011 - link

    That has to be seen.
    Bulldozer's HUGE 16MB of total cache surely were not put there for desktop workloads.
  • xineis - Sunday, October 16, 2011 - link

    I am quite disappointed with the overall performance. And specially with gaming performance.

    But what about that rumored patch fix for the BDZ? Has any of you guys at AnandTech heard of that?
  • silverblue - Sunday, October 16, 2011 - link

    You mean this one?

    http://quinetiam.com/?p=2356

    Interesting if it's true, however it's doubtful to help across the board (pun not intended). Still, very good news for those doing rendering/encoding.
  • richaron - Sunday, October 16, 2011 - link

    I never want to see a link to that dickbag again..
    His blogs about WW3, bigfoot, & 2012 should be enough to give you an idea. Also, the dudes at Kubuntu basically do repackaging & KDE integration. They don't touch hardware.
    No doubt there can be significant gains through software. But I would rather stab myself through the eyelid than read anything more by that 'person'.
  • xineis - Sunday, October 16, 2011 - link

    Yeah, that one. I know that there is a very slim chance of that 40% boost ever happening, but the idea behind the "patch" is actually plausible.

    I've seen lots of people explaning how would it work and it looks somewaht legit.

    Granted that 40% is too much, but if the right tweaking, I'd be more than happy with 20% to 30% increase in performance!
  • richaron - Monday, October 17, 2011 - link

    everyone would be happy with 20-30%. It doesn't seem realistic to me... but i dropped out of computer engineering :p

    From what I've seen, I would guess about 5% [+/- 5%]
  • silverblue - Monday, October 17, 2011 - link

    Turns out he was one giant troll, or seemingly so. Now, he's pointing the finger at...

    "Problem solved, it’s just a thermal protection issue, people have been pushing voltages too high. Maybe there’s some variance in mainboard chipsets, but some overclockers and hitting really good numbers."

    Really? After all that hoo-har about registry patches, BIOS flashes and the like, we're now blaming thermal protection? I'm taking this with a litre of Dead Sea water.
  • silverblue - Monday, October 17, 2011 - link

    Hey, there has to be somebody somewhere that we can all laugh at. ;)

    That said, he does sound a bit... odd.
  • Romulous - Monday, October 17, 2011 - link

    perhaps Bulldozer.Next will actually work ;)

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