Gaming Performance

An interesting point to consider is the addition of the PLX8747 chips to allow for x16/x16/x16/x16 PCIe layouts. In previous reviews we have noted that these chips barely reduce the frame rate if at all, however one could suggest that as the X99 WS-E/10G uses two of them (and we split our SLI testing cards between them), there might be more room for additional delays.

Ultimately however our results were within the same range as the other X99 motherboards, suggesting that PCIe bandwidth on this scale (1080p, max settings) is not affected. It would be interesting to see a three or four-way SLI setup powering several 4K monitors.

F1 2013

First up is F1 2013 by Codemasters. I am a big Formula 1 fan in my spare time, and nothing makes me happier than carving up the field in a Caterham, waving to the Red Bulls as I drive by (because I play on easy and take shortcuts). F1 2013 uses the EGO Engine, and like other Codemasters games ends up being very playable on old hardware quite easily. In order to beef up the benchmark a bit, we devised the following scenario for the benchmark mode: one lap of Spa-Francorchamps in the heavy wet, the benchmark follows Jenson Button in the McLaren who starts on the grid in 22nd place, with the field made up of 11 Williams cars, 5 Marussia and 5 Caterham in that order. This puts emphasis on the CPU to handle the AI in the wet, and allows for a good amount of overtaking during the automated benchmark. We test at 1920x1080 on Ultra graphical settings.

F1 2013 SLI, Average FPS


Bioshock Infinite

Bioshock Infinite was Zero Punctuation’s Game of the Year for 2013, uses the Unreal Engine 3, and is designed to scale with both cores and graphical prowess. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Bioshock Infinite SLI, Average FPS


Tomb Raider

The next benchmark in our test is Tomb Raider. Tomb Raider is an AMD optimized game, lauded for its use of TressFX creating dynamic hair to increase the immersion in game. Tomb Raider uses a modified version of the Crystal Engine, and enjoys raw horsepower. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Tomb Raider SLI, Average FPS


Sleeping Dogs

Sleeping Dogs is a benchmarking wet dream – a highly complex benchmark that can bring the toughest setup and high resolutions down into single figures. Having an extreme SSAO setting can do that, but at the right settings Sleeping Dogs is highly playable and enjoyable. We run the basic benchmark program laid out in the Adrenaline benchmark tool, and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Sleeping Dogs SLI, Average FPS


Battlefield 4

The EA/DICE series that has taken countless hours of my life away is back for another iteration, using the Frostbite 3 engine. AMD is also piling its resources into BF4 with the new Mantle API for developers, designed to cut the time required for the CPU to dispatch commands to the graphical sub-system. For our test we use the in-game benchmarking tools and record the frame time for the first ~70 seconds of the Tashgar single player mission, which is an on-rails generation of and rendering of objects and textures. We test at 1920x1080 at Ultra settings.

Battlefield 4 SLI, Average FPS


CPU Performance ASRock X99 WS-E/10G Conclusion
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  • koekkoe - Wednesday, December 17, 2014 - link

    One usage scenario: iSCSI storage, (especially when used also for booting) greatly benefits from 10G, because on 1G you're limited to 125MB/s, and big 16/24 disc arrays like EqualLogic can easily saturate also 10G bandwidth.
  • petar_b - Thursday, December 18, 2014 - link

    Xtreme11 used LSI SAS controller, it was awesome feature, I would happily pay for decent controller instead of slow SATA marvel ports - each time we add one more sata disk, overall disk transfer speed significantly drops. Thanks to LSI we can have 8 SSD SATA on SAS and they all perform 400MB/s even if used simultaneously. Marvel was dropping as low as 50MB/s with 8 SSD simultaneously used. What a lame.
  • akula2 - Thursday, December 18, 2014 - link

    I didn't prefer that board either -- not everything should be integrated from hardware scalability and fallback point of views. I'd prefer to build from a board such as Asus X99-E WS without filling up completely, and eventually choke it up!
  • atomt - Saturday, December 20, 2014 - link

    "It doesn't increase your internet performance"

    I beg to differ. 10Gbps internet is available for residential connections in my area. :-D
  • AngelosC - Wednesday, January 7, 2015 - link

    Several things bother me with this review:
    1) Did I miss it or is there really no mention on how the VMs were accessing the X540? Was it running SR-IOV? Or VMXNET3? What network drivers were loaded in the VMs?
    2) 10GE being the major selling point of the mobo but it was only tested using "LAN Speed Test" with results summarized into a simple chart? I suggest you could have also tested using netperf or iperf, showing results also from other OSes like CentOS? Performance difference between UDP and TCP/IP streams? If you just create packets and send, then receive packets and discard (as in the case of iperf3), you probably wouldn't have run into problem of having to place a file on a RAM disk and some other issues. And then if you ran iperf on Linux, you could have ran on bare metal, taking the VMS overhead out of the equation.
    3) For sake of correctness, would you please clarify whether it was a X540-AT2 or X540-BT2?

    To be frank, this review is below the standard I'd expect from AnandTech.

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