NVIDIA's nForce2 Part II: Diving Deeper
by Anand Lal Shimpi on October 21, 2002 4:05 PM EST- Posted in
- CPUs
IGP Performance - Unreal Tournament 2003
We've been using Unreal Tournament 2003 (the engine at least) for nine months now, but we're finally able to switch to the final demo and retail releases of the game for our benchmarks. In this test we're still using the demo version of the game but you have to change a couple of things in order to produce comparable numbers between different graphics cards.
By default the game will detect your video card and assign its internal defaults based on the capabilities of your video card to optimize the game for performance. In order to fairly compare different video cards you have to tell the engine to always use the same set of defaults which is accomplished by editing the .bat files in the X:\UT2003Demo\Benchmark\ directory.
Add the following parameters to the statements in every one of the .bat files located in that directory:
-ini=..\\Benchmark\\Stuff\\MaxDetail.ini -userini=..\\Benchmark\\Stuff\\MaxDetailUser.ini
For example, in botmatch-antalus.bat will look like this after the additions:
..\System\ut2003 dm-antalus?spectatoronly=true?numbots=12?quickstart=true -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt -ini=..\\Benchmark\\Stuff\\MaxDetail.ini -userini=..\\Benchmark\\Stuff\\MaxDetailUser.ini -nosound
Remember to do this to all of the 7 .bat files in that directory before running Benchmark.exe.
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With only a single channel of DDR SDRAM, the performance of the nForce2 IGP hovers around the GeForce4 MX 420. Going to DualDDR helps tremendously but still not enough to match the GeForce4 MX 440.
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We see much of the same picture in the Botmatch performance comparison, there's still not enough memory bandwidth to compete with the Radeon 9000 Pro or GeForce4 MX 440.
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