Grand Theft Auto V (DX11)

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

We've updated some of the benchmark automation and data processing steps, so results may vary at the 1080p mark compared to previous data.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th Percentile - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

For the GTX 1660 Ti, it's becoming clear that it is beyond firmly faster than the RX 590, its nominal competition at the $279 price point. The card pips the RX Vega 64, putting it in the realm of 1.4X to 1.5X faster than the RX 590, and around 10% faster than the RX Vega 56.

There's no mincing words here; while NVIDIA hardware may run better on GTA V in general, the size of GTX 1660 Ti's lead over the RX 590 is just crushing for the same MSRP, and equally so against the generally pricier RX Vega 56.

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  • C'DaleRider - Friday, February 22, 2019 - link

    Good read. Thx.
  • Opencg - Saturday, February 23, 2019 - link

    gtx at rtx prices. not really a fan of that graph at the end. I mean 1080 ti were about 500 about half a year ago. the perf/dollar is surely less than -7% more like -30%. as well due to the 36% perf gain quoted being inflated as hell. double the price and +20% perf is not -7% anand
  • eddman - Saturday, February 23, 2019 - link

    They are comparing them based on their launch MSRP, which is fair.

    Actually, it seems they used the cut price of $500 for 1080 instead of the $600 launch MSRP. The perf/$ increases by ~15% if we use the latter, although it's still a pathetic generational improvement, considering 1080's perf/$ was ~55% better than 980.
  • close - Saturday, February 23, 2019 - link

    In all fairness when comparing products from 2 different generations that are both still on the market you should compare on both launch price and current price. The purpose is to know which is the better choice these days. To know the historical launch prices and trends between generation is good for conformity but very few readers care about it for more than curiosity and theoretical comparisons.
  • jjj - Friday, February 22, 2019 - link

    The 1060 has been in retail for 2.5 years so the perf gains offered here a lot less than what both Nvidia and AMD need to offer.
    They are pushing prices up and up but that's not a long term strategy.

    Then again, Nvidia doesn't care much about this market, they are shifting to server, auto and cloud gaming. In 5 years from now, they can afford to sell nothing in PC, unlike both AMD and Intel.
  • jjj - Friday, February 22, 2019 - link

    A small correction here, there is no perf gain here at all, in terms of perf per dollar.
  • D. Lister - Friday, February 22, 2019 - link

    Did you actually read the article before commenting on it? It is right there, on the last page - 21% increase in performance/dollar, which added with the very decent gain in performance/watt would suggest the company is anything but just sitting on their laurels. Unlike another company, which has been brute-forcing an architecture that is more than a decade old, and squandering their intellectual resources to design budget chips for consoles. :P
  • shabby - Friday, February 22, 2019 - link

    We didn't wait 2.5 years for such a meager performance increase. Architecture performance increases were much higher before Turing, Nvidia is milking us, can't you see?
  • Smell This - Friday, February 22, 2019 - link

    DING !
    I know it's my own bias, but branding looks like a typical, on-going 'bait-and-switch' scam whereby nVidia moves their goal posts by whim -- and adds yet another $100 in retail price (for the last 2 generations?). For those fans who spent beeg-buckeroos on a GTX 1070 (or even a 1060 6GB), it's The Way You Meant to Be 'Ewed-Scrayed.
  • haukionkannel - Saturday, February 23, 2019 - link

    Do you remember how much cpus used to improve From generation to generation... 3-5%...
    That was when there was no competition. Now when there is competition we see 15% increase between generations or less. Well come to the future of GPUs. 3-5 % of increase between generations if there is not competition. Maybe 15 or less if there is competition. The good point is that you can keep the same gpu 6 year and you have no need to upgrade and lose money.

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