Absent from the Test
The following cards/chipsets were absent from the test and will be added at a later time:
 3Dfx Voodoo2 SLI
 3DLabs Permedia 3
 ATI Rage 128
 Intel i740
 Number Nine Revolution IV

Test Configuration

This review consisted of benchmarks on Socket-7 processors only, for the Slot-1 performance of these chipsets visit the October 1998 Video Accelerator Comparison Guide here on AnandTech.

The Super7 Socket-7 AGP Test System AnandTech used was configured as follows:


CPU's
 AMD K6/200
 AMD K6-2 300
 Intel Pentium MMX 200

Motherboard
 FIC PA-2013 (VIA MVP3 Chipset)

Memory
 64MB Mushkin SEC PC100 SDRAM

CD-ROM Drive
 AOpen 32X IDE CD-ROM Drive

Operating System
 Microsoft Windows 98

Benchmarking Software (full versions)
Direct3D
 Forsaken Nuke Demo
OpenGL
 Unreal FPSTimedemo
 SiN Rocket Demo - 3Fingers
 Quake 2 Demo1 & Crusher Demo - 3Fingers

VSYNC was disabled during AnandTech's tests (VSYNC is the synchronization of all buffer swaps to the refresh rate of your monitor, theoretically limiting the attainable frame rate by the refresh rate your monitor is set at. Disabling it will improve performance but may degrade visual quality by introducing "tearing")

All video cards/chipsets were run using their respective manufacturer's reference drivers.

For the in-depth gaming performance tests Brett "3 Fingers" Jacobs Crusher.dm2 demo was used to simulate the worst case scenario in terms of Quake 2 performance, the point at which your frame rate will rarely drop any further. In contrast, the demo1.dm2 demo was used to simulate the ideal situation in terms of Quake 2 performance, the average high point for your frame rate in normal play. The range covered by the two benchmarks can be interpreted as the range in which you can expect average frame rates during gameplay.

At the time of publication, the Matrox G200 OpenGL ICD was not available and therefore the G200 ran the Unreal Benchmark in Direct3D and no OpenGL tests were run on the G200. Matrox expects a full ICD by November for the G200 chipset.

An Evolving Socketed World Quake 2 Performance (demo1.dm2)
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