OpenGL Performance - Quake III Arena - 1GHz Thunderbird

As you can see, the 32MB Radeon card performs slightly behind its more powerful 64MB brother. The 640x480 performance is indicative of the performance difference across the board between the 166/166 MHz Radeon and the 183/183 MHz 64MB Radeon cards. The Radeon cards beat out the NVIDIA based cards by quite a margin at 640x480 as a result of the low end speed loss encountered with the newest Detonator3 drrivers.

At 1024x768 it looks like the 32MB All-in-Wonder Radeon is not in as good of shape, with the All-in-Wonder card placing below even the budget GeForce2 MX on the graph. This low placement on the graph is actually a result of our 16-bit graph sorting. We have always sorted our graphs by 16-bit color, however we are entering a time where fewer and fewer people play in 16-bit color. With that in mind, look for our next major video card review to provide a transition to 32-bit sorting.

With that in mind, we can take a look at the above graph. As we found in the past, the Radeon is a poor performer in 16-bit color, meaning that in the future you may not be able to fall back on this lower color depth in order to gain speed. Once Quake III is put in 32-bit mode, the Radeon begins to shine, and the All-in-Wonder Radeon is no exception. Performing 5% slower than the higher clocked 64MB Radeon, the All-in-Wonder 32MB Radeon was still able to provide 71.5 FPS, placing its 1024x768x32 performance right around the GeForce256 DDR.

Once again, as a limitation of our 16-bit sort, we find the All-in-Wonder Radeon falling towards the bottom of the chart as a result of its poor 16-bit performance. At 48 FPS, the cards 1280x1024x16 performance is only slightly above that of the aged GeForce256 SDR.

At 1280x1024x32, the All-in-Wonder Radeon finds itself performing 11.3% slower than the higher clocked 64MB card. The 46.6 FPS speed of the All-in-Wonder card places it behind the GeForce2 GTS and slightly above the GeForce256 DDR.

At 34.1 FPS, the All-in-Wonder Radeon is not doing so well at 1600x1200x16, getting beat out by most of the NVIDIA cards. The 32-bit performance of the All-in-Wonder Radeon at 1600x1200 places it 12.1% behind the 64MB Radeon, most likely due to both the lower memory amounts as well as the higher card speed.

The Test Direct3D Performance - UnrealTournament - 1GHz Thunderbird
Comments Locked

0 Comments

View All Comments

Log in

Don't have an account? Sign up now