I'm curious about this so I'll pose a few questions about it. I'm assuming that those who snag apps are able to snag it via either 3G/4G or via wi-fi? Worst case scenario is that you snag an app and the additional download is via non-WiFi link. Wouldn't that put you at risk of going overboard for some providers? Or is the system set up to properly warn or prevent you from hitting that cap so quickly?
The few apps I've installed that have done this have all popped up a dialog saying the download will occur, an approx size, and giving me the option to cancel. I'm guessing the app devs have done this on their own, but that the Google library will enforce something similar.
The apps I've installed that require additional resources have all explicitly demanded a wifi connection. The market has always warned on large apps but has never prevented me from downloading them over 3G. Regardless, Google has always been careful to avoid abusing people's cellular bandwidth, so I'm sure this feature won't change that.
Considering that I don't think the phone or android knows what kind of contract you are on, how could they prevent you from going over it? All they do for me is either warn that a big download is coming or demanding a wifi connection. Which should be enough for everyone.
I think a big limitation to Android and iOS games is the size constraints. While SoC's get better and better by the month developers are limited in what world sizes and number of textures they can put in. Removing this limitation should help.
truly android app development is now very slim. when each and everytime the apps getting updated on google play store, then features increased and the app file size, i means apk file size reduced. Now very robust. Thanks https://sajeetech.com/
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keitaro - Monday, March 5, 2012 - link
I'm curious about this so I'll pose a few questions about it. I'm assuming that those who snag apps are able to snag it via either 3G/4G or via wi-fi? Worst case scenario is that you snag an app and the additional download is via non-WiFi link. Wouldn't that put you at risk of going overboard for some providers? Or is the system set up to properly warn or prevent you from hitting that cap so quickly?phoenix_rizzen - Monday, March 5, 2012 - link
The few apps I've installed that have done this have all popped up a dialog saying the download will occur, an approx size, and giving me the option to cancel. I'm guessing the app devs have done this on their own, but that the Google library will enforce something similar.teiglin - Tuesday, March 6, 2012 - link
The apps I've installed that require additional resources have all explicitly demanded a wifi connection. The market has always warned on large apps but has never prevented me from downloading them over 3G. Regardless, Google has always been careful to avoid abusing people's cellular bandwidth, so I'm sure this feature won't change that.Zingam - Tuesday, March 6, 2012 - link
Datacaps at 3 GB ... they used to have a better internet centuries BC.Death666Angel - Tuesday, March 6, 2012 - link
Considering that I don't think the phone or android knows what kind of contract you are on, how could they prevent you from going over it?All they do for me is either warn that a big download is coming or demanding a wifi connection. Which should be enough for everyone.
Zingam - Tuesday, March 6, 2012 - link
Nuff saidtipoo - Tuesday, March 6, 2012 - link
I think a big limitation to Android and iOS games is the size constraints. While SoC's get better and better by the month developers are limited in what world sizes and number of textures they can put in. Removing this limitation should help.sanu - Thursday, March 7, 2019 - link
truly android app development is now very slim. when each and everytime the apps getting updated on google play store, then features increased and the app file size, i means apk file size reduced. Now very robust.Thanks
https://sajeetech.com/